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Making a racetrack in 3ds max
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  • Ratman
  • Posted: 22 June 2012 06:39 AM
  • Total Posts: 3
  • Joined: 22 June 2012 06:37 AM

So I’m making a racetrack on 3ds max for the game x-motor. I was wondering what is the minimum that the track needs so that the game can import it. All I did so far was make a plane, a NURBS point curve on top of the plane, and another NURBS point curve within the first one to make a road shape. Is it that simple or do I have to do more?



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Duplicate posts are not permitted here, as per the forum rules. Also, this is not a version specific question, therefore your other thread in the Max2012 forum has been removed.



Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.

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