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| Making Several Holes at once
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I need to make about 400 selections to Subtract from a box using ProBoolean. Unfortunately it seems you have to select each individual one. Is there an easier way to do this? Essentially, I have a box and need about 400 holes punched through. I am just trying to determine the easiest way. Right now I have to click on each cylinder one by one after I have arrayed them in order to subtract them. Does ProBoolean have an option to select multiple objects at once to subtract?
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Select them from the list…
Author: Doughboy12
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| Replied: 21 September 2012 04:05 AM
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Try attaching all the cylinders together first (convert 1 to an Editable Poly then attach the others to it).
Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.
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That is a good way too...but you still have to pick them all once...lol
Author: Doughboy12
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| Replied: 21 September 2012 04:09 AM
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See below…
3ds Max 9 thru 2013
Windows 7 Enterprise 64-bit OS SP1
Dual Intel® Xeon® 6 core X5650 @ 2.67GHz CPU 36GB RAM
NVIDIA Quadro 4000
450GB HDD (x3) and 2TB HDD
3ds Max 2012 Certified Professional Models to Motion
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True enough - gotta pick them all whichever way :)
Max 4.2 through 2014, Composite 2014.
XP-64 (SP2).
nVidia 9800GTX+ (512MB) (Driver 314.22).
i5-3570K @ 4.4GHz, 8Gb Ram, DX9.0c.
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If the holes have a regular pattern, I would suggest: make one “tile” (one hole with surround, 4 holes with surround, whatever the repeating pattern is). Do not include the “exterior side” faces (do include the hole sides), because then you want to make an array of tiles, attach the object, then weld the vertices. This will no doubt be MUCH cleaner than trying to boolean 400 holes.
If the holes are random… (shudder) it could be ugly.
-jeff
Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012
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I agree with all replies… here is some screenshots showing the process from start-to-finish.
In the example I am using 600 cylinders.
Intel i7-2630QM @ 2.00GHz || 8GB RAM || nVidia GeForce GT 555M
Microsoft Windows 7 Enterprise - Service Pack 1 (64-bit)
Autodesk 3dsMax 2013 - Product Update 6 (64-bit)
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what is the purpose of this, would it not be easier to create a cutout map to achieve the same result or is this the hero geometry in the scene?
3ds Max Design 2013, product update 6, 64bit, Dell, dual eight core 3.1, nvidia quadro K4000, 32GB Ram, use mental ray for rendering, windows 7 64bit
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