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Meshsmooth "Classic" method - erronous smoothing on surface
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  • Drendir
  • Posted: 08 September 2009 08:15 PM
  • Location: Ghent, East-Flanders
  • Total Posts: 861
  • Joined: 09 October 2007 10:11 PM

Hey folks,

I can’t get my poly-surface to turn out smooth, using the meshsmooth modifier

I’m using classic method cause I want to keep the vertex-points fixed to the other terrain-objects to avoid any air-holes being created

I’m not to familiar with the Meshsmooth modifier but I tried to change the relax and smooth parameters, no luck there.

Also tried a “smooth” parameter on top of the meshsmooth modifier with a different “smooth-angle” from 45 to 60 to 90 to 120, no luck either



Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64

http://ethanjanssens.foliohd.com/

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  • Samab
  • Posted: 08 September 2009 10:55 PM

It’s a good idea to keep your geometry to Quads when using subdivision smoothing. I can see the is a Tri and a Pent in the geom shown.



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  • Drendir
  • Posted: 09 September 2009 12:39 AM

tnx, I know this, but moving to quads is something I do at the end, anyway, making a 100% quad model out of it doesn’t aid in solving the smoothing issue :)



Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64

http://ethanjanssens.foliohd.com/

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