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method creating hilly sites, terrain according to countours
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  • ravi k.
  • Posted: 25 November 2008 05:41 AM
  • Location: delhi
  • Total Posts: 82
  • Joined: 12 December 2007 12:38 PM

hi! all,

i need to create hilly sites, terrains, rivers, roads for my new animation project. I need to create those according to countours i have given.
as it is little complex i must have to create it in a simple manner and it should be light mesh also..

I have full knowledge of using 3dmax 2009, autocad. anybody know by which technique i should proceed that would be appreciated.
I am attaching autocad countour plan and section with my request....

and also i need to create foggy environment for that..



Ravi k.

3DMAX-2009, DUAL CORE

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  • Samab
  • Posted: 25 November 2008 07:48 AM

Use the Terrain Compound Object to make contours into a mesh.
It can make a heavy mesh though, to simplify it, you can make a plane with your chosen amount of segments above, it and use conform to wrap it to the shape of the terrain, then you can collapse it and get rid of the heavy terrain mesh.



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  • Location: Penticton, British Columbia
  • Total Posts: 569
  • Joined: 26 September 2007 12:46 AM
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Samab 25 November 2008 10:48 AM

Use the Terrain Compound Object to make contours into a mesh.
It can make a heavy mesh though, to simplify it, you can make a plane with your chosen amount of segments above, it and use conform to wrap it to the shape of the terrain, then you can collapse it and get rid of the heavy terrain mesh.

Or, before you create the Terrain you can try adding a Normalize Spline modifier to the contours to ‘even out’ the vertex spacing on them, which will directly translate to a simplified Terrain mesh.



--3ds Max Design 2009 64bit, Direct3D 9, Win Vista Premium 64, 3ghz quadcore Xeon, Quadro FX1700--

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I imported your DWG file. I am sorry and feel for you. To get a good terrain from that file will take some work.
The breaks for the road and the elevation labels cause some issues.

Anyway, here it is as a Max 2009 file.
The Normalize Spline was set to 20’ intervals (240 Max units). I added a Spline Select above the Normalize Spline to get a better idea of the vertex arrangement.

However, the file was too big to upload. I deleted all but the Terrain.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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