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Last one first - you seem to have worked that one out ;-)
Just use the “Browse” button and navigate to your local copy of the image.
First one next - it looks, from the image, as though the main object is smoothed - has smoothing groups applied. Smoothing works by altering the normals so that there are no hard edges between the polys in that group. Net result - the normals aren’t pointing where you think they are.
Solution:- select all the polys and click “Clear All” (on the Surface Properties rollout) before using AutoGrid to create new objects.
Second one last. Not quite sure how you got it there in the first place. The Pivot Point should always be created at the base (for a Cylinder) with Local Z pointing “up” the Cylinder. If you turn on “Affect Pivot Only”, move the pivot elsewhere, then turn it off, the Pivot and the Object are locked together again - bear in mind that when you move an object you are actually moving its pivot point - the object just follows along for the ride.
One quick point.
Never use the Scale tool on an Object, always use it at a SubObject level. Reason being that the Scale is a Transform like Move and Rotate. A 100 unit (radius) sphere scaled 200% (double) still has a radius of 100. Oops.
There are many threads here where Scaled objects have caused all kinds of problems - best not to do it.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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