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Autodesk Media & Entertainment User Community
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| need help with modelling arm rests
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Have you try to use Spline to create the basic shape of the arm rests then extrude it and smoothing group?
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If you move the edges at the bottom of the outlined area closer to the adjacent edge, it will sharpen the intersection between the circular portion and the rest of the armrest. Hope that helps, cheers.
3DS Max 7, 8, 2010
Windows Vista 32 bit.
Intel Quad Core
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Use a cleaner mesh(unwraps easier). I didn’t look to make an exact replica of your photo but here is a quick way.
1) Clinder
2)Extrude (Select more polys to extrude for a more accurate model)
3)Reposition with the move tool to straighten out the arm
4) use a -bend- modifier on the arm or -FFD Box- if you want to warp/shape the ball and arm areas… Then chamfer edges when the model is done
*****i was recently told that if you render with mental ray then you can set an option to smooth the edges so you don’t need to chamfer but i don’t know the specifics about that
Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD
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Hangman057 26 November 2009 10:47 PM
*****i was recently told that if you render with mental ray then you can set an option to smooth the edges so you don’t need to chamfer but i don’t know the specifics about that
It’s a feature of the Arch & Design Material(s).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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thanx everyone.
I solved the problem by starting with cylinder as “Hangman057” suggested.
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