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So I’m having a frustrating problem. I’m trying to create an animation involving a hollow glass sphere that’s filled with liquid, the sphere should fall on the ground and crash into pieces, spilling the liquid.
The way I went about this is creating two spheres, one inside the other, using boolean to make the bigger one hollow. When I try to use proCutter tool to slice the hollow sphere in half with a plane, it just doesn’t turn out right.
Any tips are greatly appreciated.
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what u can do is do the sphere, clone it and work on the new one with procutter, take a look at the 3dmax reference, maybe ur doing it wrong, like apply the cutter to the spehere and the stock to the slice objects
then when u anim that ,use visibility track in curve/dope sheet to swtich between them in a desired frame.
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Rather than using a boolean (I don’t unless I really need to), use the Shell modifier to make your sphere hollow.
Or, another way to quickly and easily make fragments from a mesh without needing booleans, shell or pro cutter, is to use the script called Quick Frag, look it up at scriptspot.com
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That script saved my day. Thank you!
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