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I want to make a low-polygonal car model, someone, please help
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What have you done so far? Start with the modeling tutorials that come with max. After that you should be able to do a lo-poly car with some patients and perseverance.
--
James Kelly
fo co mo so
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Your request is extremely vague. How low-poly?
I’m sure this is not what you meant, but do you have any examples of what you are after?
That would really help.
(Sorry, I could not resist. Providing details prevents others from making assumptions.)
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
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Seems to me this is a duplicate of this thread - just adding “low poly” doesn’t really make it a different question.
ps. Nice one, Tim :D
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Hi guys,
speaking of car modeling, i want to model a car (never tried modeling one...)but i want to know what it the best base mesh...a plane or a box?
Thanks :D
Application: 3Ds Max 2010
GPU: ATI HD6970
RAM: 8GB
OS: Windows 7 64-bit
DX: 11
My website: http://www.wix.com/redcobra/Mohammed-Al-Khatib-Portfoilio
Turbosquid Page: http://www.turbosquid.com/Search/Artists/redcobra?referral=redcobra
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I like working with plans, but sometimes I use splines and convert them into edit poly. I will try to put a quick tutorial up on traptcg.com.
Check out traptcg.com for video tutorials in max and other software
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