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Plz, help w/gothic church
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  • Location: Fort Lauderdale, Florida
  • Total Posts: 298
  • Joined: 22 October 2008 05:22 AM
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I had originally copied and created the interior that way but it took me a while to figure out why it didn’t look quiet right.  Then i noticed that the windows in the middle had only 2 rows of windows while the left and right sides of the church have 4 columns. This makes the angle of what i circled in blue 60degrees? so I have been tweaking the left and right sides.  My middle area is fine.  I think I remember just how I built it.  Once I get the left and right sides tweaked properly I will consider the modeling part of the project 80 percent complete since i’ve already done the windows several times in the past. It’s just these funky angles.  I’ve made dozens of versions but nothing i’m happy with so far. Is that a 60 degree angle i circled in blue? I use exact angles but sometimes I use what looks right to me…



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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  • Caprier
  • Posted: 25 November 2008 01:03 PM

According to plans, the rectangular sections have a ratio of 1:2. Which makes the angles as so:



max 9
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  • Location: Fort Lauderdale, Florida
  • Total Posts: 298
  • Joined: 22 October 2008 05:22 AM
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Thanks again Caprier.  I’m going to try and knockout the upper part of this church today and then move to the bottom(floor level area).



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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  • tyree
  • Posted: 28 November 2008 09:26 AM

if your going to be using shapes, you might want to give nurbs a try. its not as stict about making surfaces. just convert your spline to nurbs and uloft from one shape to the next



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  • Location: Fort Lauderdale, Florida
  • Total Posts: 298
  • Joined: 22 October 2008 05:22 AM
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Truthfully, I know very little about nurbs… Know any good online tutorials ?  This semester I don’t have any modeling classes so....



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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