hsannis 18 June 2009 05:55 PM
...The problem is that the splines provided to me have close to a hundred vertices on each spline. Is there a simple way to convert these editable splines so I only have to pick each one to get a ruled surface instead of having to pick each individual section? I don’t understand why there are so many freakin vertices on these lines…
In CAD, when a complex curve line is drawn it tends to come in with many more vertices than Max needs. I get this on occasion as well. What I do is use the Normalize Spline modifier, which spaces vertices evenly along the spline. Be careful, because it defaults to 20 units, which would be your system units. If you’re working in mm, and have a spline that is hundreds of meters in length, it can take a while to add the modifier. I usually draw a small spline, add the modifier, and set the size I want. Next time you add the modifier, it will use that last value set.
Normalize Spline will make all vertices Smooth, so if you have any hard angles you want to keep I suggest breaking those vertices first. Also, the shape of the spline can change a little, so sometimes I’ll use a copy of the spline then edit it a little afterwards, and align it better to the original spline.
3DS Max Design 2011 64-bit - Advantage Pack
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