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Problem with primitives creation.
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  • Total Posts: 2
  • Joined: 19 January 2009 09:13 PM

Hi all out there!  I don’t consider myself a noob, but I couldn’t find a fix to this problem, so here I am.  In Max 2009, whenever I create any object it is “stuck” at the origin.  When you check in the motion tab, the move and rotate options of the object don’t have the bezier float options, they have to be added manually.  Now the objected can be scaled, but in order to rotate or move it, the object needs to first have the bezier float options applied.  I’ve tried to find a fix, but it seems like this is the first problem of it’s kind.  Please, any help would be much appreciated.  Thanks.



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  • Location: West Midlands, England, UK
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  • Joined: 06 August 2007 11:06 PM
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Not the first time this has happened, and undoubtedly won’t be the last.

You’re almost there - having highlighted the Position in the Motion Panel, click the Assign Controller button (the ?), select “Position XYZ” from the list, check the Make Default checkbox, click OK and agree with the dire warning Do the same for the Rotation, but select “Euler XYZ” instead. For the scale you need “Bezier Scale” from the list. Do not change the individual controllers for X, Y or Z (unless you know exactly what you’re doing) and never check the “Make Default” checkbox (again, unless you are absolutely positive you want/need to do so).

A few tips.
1) Put your Max version (and brief system specs) in your sig. Much easier than having to remember to put it in every post.
2) Dire warnings are there for a reason - best not to ignore them.
3) Never scale your objects at the object level, always go to a sub-object level (vertices). Scaled objects cause no end of heartache when animating.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Thank you much!  It worked perfectly!



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