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problem with using instance for hairs
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  • Location: Sofia, Bulgaria
  • Total Posts: 64
  • Joined: 28 October 2008 11:18 PM

hi everybody. i am still trying with them dreadlocks. now I’ve decided to use geometry for instance and i have a loft object which i would like to use as hairs (to make it looks like dreadlocks) but any way when i do that the hairs don’t grow from the surface any more they begging to grow from the inside of the object .i am attaching a file with it. so my problem is that i can’t move them and i also need to scale them with “style hair” to make them longer and when i do that they grow both ways which means they show on the other side of my grow object as well.how can i fix this problem? i am attaching a second file with them already being scaled and showing on the other side. thanks in advance



student
3ds max 2009
windows vista 64 bit
Intel core 2 duo E 7400
sapphire HD 4850
4 gb ram

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The pivot point of your hair has to be at the base.

i had a quick play with it and did this. Its a max 2009 file.



Quad Core Xeon X5355 - 8GB DDR2 - nVidia Quadro FX 4600 - 3Ds Max 2010

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i have no words. thanks man. not that difficult a? :) have a good day



student
3ds max 2009
windows vista 64 bit
Intel core 2 duo E 7400
sapphire HD 4850
4 gb ram

Replies: 0
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No worries. If you have any other problems with it post away.



Quad Core Xeon X5355 - 8GB DDR2 - nVidia Quadro FX 4600 - 3Ds Max 2010

Replies: 0