Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Modeling / ready-for DX11 modeling
  RSS 2.0 ATOM  

ready-for DX11 modeling
Rate this thread
 
63825
 
Permlink of this thread  
avatar
  • Total Posts: 116
  • Joined: 30 August 2010 01:15 PM

Greetings!

I was wondering, dx11 does have tessellation as its “feature”, tessellated models are being turbosmoothed, meshsmoothed or just tessellated(as they are in 3ds max)?(and then applied height map)

I wonder if I should make model high-poly one, bake height map for very low poly model which will be tessellated by dx11 application; or should I bake height map for mesh/turbosmoothed low-poly model?



Replies: 0