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shapemerge problem
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  • ezzy
  • Posted: 23 November 2009 01:17 AM
  • Total Posts: 76
  • Joined: 06 November 2007 05:44 PM

hi there

im trying to use the shapemerge option on poly object, and the problem is
after im usin the commnd first time, it doesn’t let me to make the operation again on
the same object.

my question is how do i doing multiple shapemerge on the same object?

thanks



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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I did a test and haven’t had any problems picking more shapes once the object is created.

Can you zip your file and post it here so we can see?



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
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  • berky93
  • Posted: 23 November 2009 10:40 AM

well if its anything like boolean, you can’t simply re-apply shapemerge. you have to deselect shapemerge in the compound objects menu (just select any other option) then select shapemerge again to create a new shapemerge command.



3ds Max Design 2012/Maya 2012
Intel Core i7 3.07 GHz, 8gb RAM
AMD Radeon HD 6950
Windows 7 Home Premium SP1 x64

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I’ve used “ShapeMerge” a number of times over the years where multiple shapes needed to be merge to a single object. An example that might work here is the use of “ShapeMerge” for creating markes on a highway that was best accomplished with “ShapeMerge,” as opposed to any other methods. A part of the highway object that needed some shapes merged, rather than materials, was the center line. This object needed about 135 broken white lines. The rectangle objects were created and placed over the highway.

This is where your question comes into play. I found, during the work on that scene, that I could select each white line, individually, and create the merge successfully. I could then convert the highway object to an Editable Poly and go on to the next white line - or, I could leave as it was and go to the next white line without converting anything. It worked both ways. I, also, found that I could select all of the white line shapes and merge them all at the same time.

I, also, learned, during that same project, that sometimes the merge did not happen even though I seemed to have done everything by the numbers. In this example, and others, I had to experiment. Sometimes, I went to a previous saved file and started, again, from that point. Sometimes, I went back and started from scratch. The most common fix for me, in the case of the white lines, was to slightly move the problematic white line rectangle shape. I, also, found, in the case of the white lines, that if one of the rectangle shapes was too close to an edge, the merge might not happen. When I moved the shapes away from the edges, I was successful (sometimes). Sometimes, switching my tounge to the other side of my mouth helped. Most of the time, “ShapeMerge” works fine. Most of the stuff that I, now, could do with “ShapeMerge,” I prefer to use materials.

The short answer: you can convert to Editable Poly and continue with the merge. It should work either way. Sometimes it doesn’t work and you have to back up.

Most people on this forum know more about “ShapeMerge” than I do; so, somebody else will possibly have a better answer for you. Good Luck.



Max 2012(64) Win 7 - 64
NVIDIA Quadro FX 5800
Dual Xeon E5520 Six-Core, 3.33GHz
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  • ezzy
  • Posted: 25 November 2009 12:06 AM

hi guys!

thank you all for the help...im gonna checkit again



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  • ezzy
  • Posted: 25 November 2009 09:24 PM

o.k. guys...thanks again for the help,

but it still doesn’t work...the problem is that i have to shapemerge on the bothside of
the object, and on one side it works good, but when i try to do it again on the other side,
the shape im trying to merge is attached to the other side of the object (the first side i worked on
and that was succeful)...and in case you wonder- the shapes i want to merge was always next to the face
i wanted it to merge to…

thanks



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  • Location: West Midlands, England, UK
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Ahh - I fell foul of that problem once - crashed max every time I used it. The pivot of the shape has to have its local Z axis pointing away from the object you’re shapemerging onto. See this thread for me making an eejit of myself with this problem ;)

The crash was probably due to the coincident vertices, not the shape orientation.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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