|
|
|
Tell us what you think of the site.
|
Autodesk Media & Entertainment User Community
|
Autodesk® 3ds Max®
|
|
Autodesk® Maya®
|
|
Autodesk® Softimage®
|
|
Autodesk® MotionBuilder®
|
|
Autodesk® Mudbox™
|
|
Autodesk® ImageModeler™
|
|
Autodesk® Sketchbook® Pro
|
|
Autodesk® Smoke on Mac®
|
| Snapping verts in 3DSMAX 2010- PLEASE HELP
|
|
|
I am having a hard time getting snaps and the snap options to work for me (like it does holding “x” and “v” down in Maya). All I want to do is ctl grab a bunch of verts that don’t line up and snap them to a line (not an actual line, but a a point in space so they form a line of verts). For example I have half a character that i want to mirror over, but i want the center verts to snap to form an even line so it mirrors over perfectly. Please help w/ some sort of clear explanation/ visual on how. Thank you
|
|
|
|
Assuming an Editable Poly object - select them then click one of the Alignment buttons on the Edit Geometry rollout.
Make Planar, X, Y, Z, View Align, Grid Align.
These are described in the Help - see image.
You can also Scale them, or use the snaps with Axis Constraints.
For more details on the above, see this thread.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
| Attachment
|
|
|
|
|
|
Thanks for a possible solution, but it’s not doing exactly what I want, even the suggestions to the other link you included don’t help to achieve something that should be VERY easy to do. I understand many of you dont use Maya, BUT like alot of my friends that have used Maya and now use Max, we all have this same question. Maybe someone out there like us that had this same issue and knows the maya hot keys may have the answer, anyways here is an image to help demonstrate my question, and again any help would be SOOOO much appreciated. Thank you!
| Attachment
|
|
|
|
|
|
I don’t think there’s a way to do that with a single click/keystroke, but looking at the image using the X (or Y, as appropriate) Button on the Edit Geometry rollout will line them up, you can then move them into position using the Axis Constrained Snaps. Repeat for the opposite axis.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
|
|
|
|
Yeah, thanks man, though im looking for maybe a script that someone knows that works, or something to cut out all the needless steps. Anyone have any suggestions?
|
|
|
|
Hi Jonathan_Nascone,
Can you please describe how you would do that in Maya? I know you can hold down “x” to snap the vertices to a grid plane (assuming you have “Retain Component Spacing” turned off. But how are you also aligning the verticies with the other in-line verticies?
In 3ds Max, you would first “Make Planer” to align the selected vertices, then you would move them to line up with the other in-line vertices by using the Snap Axis Constraints. But how would you do it in Maya?
3ds Max 2012, Maya 2012
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
|
|
|
|
|
Hey Valen, basically what it does in Maya is after you select the desired verts you want to move you hold down the “V” hotkey to snap to another vet (nearest unselected vert in XYZ axis that is not selected). Once you have the desired verts selected click and drag on the X,Y or Z axis the selected verts will snap to the closes vert to form a uniform line, if on the other hand you want to actually group all the verts selected to another vertex you would free transform (the middle of the XYZ on the gizmo) to that vertex and all the selected verts will snap to that vert in a group (not form a line). Does that make sense?
Author: Jonathan_Nascone
|
| Replied: 24 November 2009 05:55 AM
|
|
|
|
|
Yes thank you that is a great tip that I never knew existed! I knew how to do it in Max, but not Maya. There are still two steps you need to go through though, in Max or Maya. In Max, you have to do the two steps as Steve Curley specified. And in Maya, you have to first make sure “Retain component spacing” is disabled in order for it to work.
3ds Max 2012, Maya 2012
Windows 7 Ultimate 64 Bit
Core i7, 12GB RAM
Nvidia Quadro FX 3700 (Driver 267.17)
|
|
|
|
| Settings
| Choose Theme color:
|
|
|
|
|
|
|
|
|