Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Modeling / Spine thickness below 0.0001
  RSS 2.0 ATOM  

Spine thickness below 0.0001
Rate this thread
 
37261
 
Permlink of this thread  
avatar
  • luithne
  • Posted: 30 November 2009 05:53 AM
  • Total Posts: 10
  • Joined: 26 November 2008 07:56 PM

I have some splines and I wanted to get them to render in viewport and renderer, however the width required would be below 0.0001 and when I enter such a low value and leave the parameter it defaults to zero cancelling the effect. I am working to real work scale so need to be working in metres. Is there a solution to this or would it only work at a larger scale?

Thanks



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14446
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

1M = 100cm = 1000mm - all are “to scale”. Dare I ask what you’re modelling that needs to be 0.1mm thick? Even if Max would allow figures that small you would run into rounding problems. More than 2 decimal places is to be avioded if at all possible (single precision floating point maths).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 1
/userdata/avatar/avatar_51065.jpg

Yes, if you are modeling things at that sort of size, meters are probably not the best choice of units to work with.

Author: Samab

Replied: 30 November 2009 08:06 AM  
avatar
  • luithne
  • Posted: 30 November 2009 09:15 AM

I was doing eyelashes using splines for a character; this gave my more control then hair and fur which is why I chose that approach.



Replies: 1
/img/forum/dark/default_avatar.png

Ok - that’s fair enough, but your problems still stem from the fact that you’re using Metres as your system units.

Author: Steve_Curley

Replied: 30 November 2009 09:39 AM  
avatar
  • luithne
  • Posted: 30 November 2009 11:04 AM

alright cheers guys



Replies: 0