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Spline vertex "normal"
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  • Lukas XL
  • Posted: 25 January 2012 04:48 AM
  • Total Posts: 6
  • Joined: 14 December 2011 11:39 PM

Hello,

I’m modelling roads using 3dsmax and a game design tool (cf. here) and I would like to do something.

The fact is that at the moment all my generated tracks are flat (varying only in altitude but not in banking) and now I would like to add some banking, but custom ones. It seems that you can’t control the banking of the loft generated by 3dsMax and I don’t want to use an Edit Poly to rotate the sections afterward because in that case the model wouldn’t match the one used in-game. (The engine require a spline definition to generate some physical models ...).

In the perfect scenario, there would be a way to:
- Define a spline with explicit “normal” for each vertex
- Be able to correctly extrude that spline using a Loft or a Sweep modifier using the specified normal to give the banking effect
- Import or export that definition to/from 3dsMax into a text based format in order to be used by the game engine. (Assuming that I can import or export that definition, I could build the spline model either in 3ds Max or my custom scene editor if required).

Is that possible ?

Thank you for any help.
L. Atharis



3dsMax 2011 (x64)
Windows 7 x64

Replies: 0
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  • Samab
  • Posted: 25 January 2012 08:41 PM

You can manually adjust banking on a loft by altering the Twist in the Deformations rollout.
It may be easier to disable banking first to start with a flat loft.
You can add multiple shapes along a loft and alter their angles manually in sub object mode.



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  • Lukas XL
  • Posted: 26 January 2012 02:38 AM

Yes but doing so, I will change the mesh (the loft) not the spline and in that case I will be unable to export the “banked” spline into my game isn’t ?



3dsMax 2011 (x64)
Windows 7 x64

Replies: 0