|
I tried importing an .Obj file that I made in Hexagon 2. The model is of the Headquarters of Ward LaFrance Manufacturer of the Engine 51 from 1970’s TV Show Emergency!, which is now abandon since the last company went under in 1989 I think.
I’m wondering want I need to do next to make it workable in 3DS MAX? Because I built the building in a modulator fashion were each window and door has 4 walls, floor, and ceiling.
Max 2010, Windows 7 Home Premium
NVidia GeForce GTS 240 (Driver 8.15.11.8627).
i7 2.79GHz, 8 Gb Ram.
| Attachment
|
|
|
|
|
Turk_WLF 04 January 2010 02:40 PM
I tried importing an .Obj file that I made in Hexagon 2. The model is of the Headquarters of Ward LaFrance Manufacturer of the Engine 51 from 1970’s TV Show Emergency!, which is now abandon since the last company went under in 1989 I think.
I’m wondering want I need to do next to make it workable in 3DS MAX? Because I built the building in a modulator fashion were each window and door has 4 walls, floor, and ceiling.
What would you like to do next? Do you want to edit your model or start texturing then render? Once you’ve answered that question, then you may get some suggestions on how to go about achieving it.
E. K. Anna Hennequet [FA]
|
|
|