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What do you want to do out of this job, what will be the final output?
Why do you need it (the model) with that precision?
I would unwrap it using UVW unwrap modifier, and then using appropriate textures, photos and so on, I would create a couple of maps in Photoshop. Diffuse map and Bump or Displace map for example and then back in Max, I would texture the model using the tools in the material editor.
If a real close-up is needed (24-30 cm distance) I would model a high precision detail separately and composite all this in the final show.
Don’t forget that it must look convincingly, but doesn’t need to copy 100% the reality.
Actually, in computer graphics everything is faked, keep that in mind
Author: ivan iliev
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