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Stretch Maze Walls Without Stretching Wall Texture?
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  • jde81
  • Posted: 17 January 2012 06:02 AM
  • Total Posts: 4
  • Joined: 13 April 2010 09:03 AM

Hello,

I’m a bit new to 3DS and can’t figure out a quick way to do this. I created a maze by first drawing a bunch of parallel lines on the ground plane for the paths, connecting and cleaning them up them up with the trim/extend modifier, and then extruding them. I haven’t connected all of the individual lines together in any way yet, so all of the walls are separate from each other.

What I need to do is create a new version of the same maze but with a bunch of the paths stretched to be longer. The catch is that I need to stretch them without changing the way that the textures are mapped onto the walls (i.e. I want to stretch the walls but not stretch the texture—the texture elements / UVW mapping should have the same settings). The red ellipses in the attached image indicate the kind of stretch I want to do .

Does anyone know of an easy way to do that? Do I have to use a modifier to connect all of the individual walls together into one big mesh? Is there a selection modifier I can use and then just grab the points for the end of the path and drag them out to be longer?

Thanks!
Jon



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  • jde81
  • Posted: 17 January 2012 07:54 AM

I figured it out: select the hallway, add Edit Poly modifier, check Preserve UV, then select and move the vertices at the ends of the hallway.



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