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Lighting and texturing are going to do a lot for a model. You have a good enough base, although it does look like it could use more detail in certain areas, which can’t be done automatically with a modifier. You’ll need to add that detail manually.
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It does look like there are a few smoothing problems here and there. Could be the groups or unwelded edges. Also, the model looks a bit asymetrical. Modeling half the object with a symetry mod is a good idea for symetical objects. I’m not that familiar with the aircraft, so not sure of what additional details it needs, possibly cockpit windows. The lighting and materials should bring the photrealism once the modeling is complete to the level of detail you need.
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If you want to make your model look better in render make sure you don’t have sharp edges. All the objects we see around in real world have some amount of smoothness in the edges. So keep that in mind. Take care of the details, that will take you a long way. Hope you know texturing,lighting and rendering because there role is inevitable. Good luck! Like to see the final output.
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Thanks for all of the comments I will work on all of your suggestions and re-post the final product as soon as I get finished. Thanks again
Design is intelligence made visible..
http://www.nh-designs.com
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