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Hi,
just curious - is it somehow possible just to tile a part of a texture and not the whole texture? Say you define an area on the texture with a gizmo and that area gets tiled?
Thanks for your help!
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This can be achieved with Multi/Sub Object material (not sure if the name is spelled correctly).First, apply the material to your object with appropriate material IDs. Then, select the polys that you want to tile and apply UVW Map modifier to it. If you want to tile other IDs’ textures, you may add Poly Select modifier and select the polys you want to tile. Same as the previous step, apply UVW Map modifier. Repeat the last two steps until it is enough.
Chris Yiu
3ds max 2011
Vue 8 Xstream
Window 7 64-bit
CPU: AMD Phenom II x6 1055T 2.8GHz
RAM: ADATA 4GB DDR3 1333MHz
Display card:Geforce 9600GT 1GB
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So basically I would add just the same texture as various different materials? And crop the texture in the bitmap parameters rollout in the Mat.Ed.?
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Ah… sorry. You do not need to use Multi/Sub Object material. You may just use a Standard material whatever. Then follow the steps that I mentioned. That should be work.
Chris Yiu
3ds max 2011
Vue 8 Xstream
Window 7 64-bit
CPU: AMD Phenom II x6 1055T 2.8GHz
RAM: ADATA 4GB DDR3 1333MHz
Display card:Geforce 9600GT 1GB
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Even easier - just use the Crop / Placement feature of the bitmap. The object is a simple Plane.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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