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Tri Poly Count Issues
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  • Total Posts: 17
  • Joined: 08 January 2009 05:51 PM

I have modelled a head (separately from the rest of the body) with the tri poly count showing in the viewport however when I select the head it shows as one object selected but with tri poly count as 0 when looking at the selected objects poly count. (The tri poly count works fine for any other given object selected in the max file). Any ideas how I can find out what the tri poly count is for just the head?  (Im using 3ds Max 2008).

Any help would be brilliant.



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  • Location: Minneapolis, MN, USA
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Right Click -> Object Properties.  A window pops up showing various bits of info on the selected object (Layer, Material name, polys, vertices, etc.).



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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Hey Chris, ive gone into that dialogue box however it shows all of those properties you listed above but not the poly count, do you have any other suggestions?



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  • Location: Minneapolis, MN, USA
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Well, the Object Properties doesn’t call it “polys” but “faces”.  So the face count is what you are looking for (see attached).  If that still isn’t showing anything, then I have to ask what kind of object is this?  How is it created?

Another method is to actually render the scene with that object isolated.  I use this when I have renderable splines in the scene, since they are converted to geometry only at render time.  I’ve attached a screen capture of where to find that as well.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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Thanks very much, I isolated the object and rendered it, only then did it show the number of faces - is this number a tri poly count? (As opposed to the normal poly count?) Since we have to know how many tri polys it is. Thanks



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  • Location: Minneapolis, MN, USA
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Yes, this is the number of triangles being rendered.  To verify, render a primitive box.  You’ll get 12 faces (2 per side), not 6.



3DS Max Design 2011 64-bit - Advantage Pack
Dell Precision T5500, Dual Six Core Xeon X5650 @ 2.67GHz, nVidia Quadro 5000, 24 GB RAM, Win 7 Enterprise 64-bit
Minneapolis, MN, USA

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Thanks Chris, thats been very helpful :)



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