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Trouble attaching splines
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  • Location: Fort Lauderdale, Florida
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i cannot seem to attach these 2 spline objects and weld the verts after they have been attached.  Any1 have this problem b4?



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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  • Location: West Midlands, England, UK
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Spline vertices can only have at most 2 segments attached to them - so, no “T” or “Y” junctions are possible. Only the vertices at the ends of a spline (sub-object) can be welded - turning 2 separate splines into one or an “open” shape into a “closed” one.

I can’t tell from the screenshot because of that long Tangent handle, but if there’s a segment running from the center of the object (vertically) to the vertex you have selected, then that’s your problem - the selected vertex would have 3 segments attached to it, which is not possible.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • Location: Fort Lauderdale, Florida
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tHANKS IT WORKED.  jUST A SUGGESTION, ON mAX 2011 THEY SHOULD LET YOU WELD MORE THAN JUST 2 VERTS



Windows 64 Ultimate, Max 9 to current, Quad Q6600, 8gig RAM, 1gig 4870 HD

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  • Location: West Midlands, England, UK
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It never has done - try doing the “Modeling a Knight” tutorial which has shipped with Max since Version 5 - so I can’t see them changing it anytime soon (though you never know).

Depending on what you’re trying to achieve there may be better ways to do it.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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