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How can I make these sharp shaped cuts in a smooth model? Besides boolean, how would I start making the back of the psvita for example? It seems like a champher cylinder that has been “bitten”. Show me a way how to approach this plz. thanx
3ds max 2010 x64 sp1 | Mental Ray
i7 920 @ 2.67GHz / ASUS P6T deluxe / 12GB RAM Corsair dominator DDR3 / ATI Radeon Sapphire 6950 HD 2Gb ram / Velociraptor 150GB 10000 rpm / OCZ vertex 2 SSD 60GB
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Draw a shape, then align your view and use snaps with cutting through the object. Anyways, this kind of modeling done with polys is always a pain. Maybe learn modeling with nurbs, Rhino3D is excellent tool for this. These kind of models are build with cad-software, so I recommend doing it cad-software instead of getting frustrated trying to build this with poly-modeling.
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