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Weird box modelling issue
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  • thanulee
  • Posted: 04 February 2012 02:11 PM
  • Location: Athens
  • Total Posts: 99
  • Joined: 24 February 2011 09:56 AM

How can I make these sharp shaped cuts in a smooth model? Besides boolean, how would I start making the back of the psvita for example? It seems like a champher cylinder that has been “bitten”. Show me a way how to approach this plz. thanx



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  • Wobi
  • Posted: 01 March 2012 12:10 AM

Draw a shape, then align your view and use snaps with cutting through the object. Anyways, this kind of modeling done with polys is always a pain. Maybe learn modeling with nurbs, Rhino3D is excellent tool for this. These kind of models are build with cad-software, so I recommend doing it cad-software instead of getting frustrated trying to build this with poly-modeling.



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