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Not quite - it’s the Edge between the vertices which matters. Edges have 2 “sides” - if an edge already has a poly on both sides then you cannot connect another edge to it, and therefore you cannot weld the vertices at each end of that edge.
You can, of couse, Snap the vertices to the existing ones making it appear they are connected, though this may cause problems with light leaking through the (admittedly tiny) gap between the polys when rendering.
Perhaps if you showed us an image of what you’re trying to make we could help further.
Author: Steve_Curley
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