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welding plane verts with box verts
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  • avoak1
  • Posted: 27 July 2010 01:10 PM
  • Total Posts: 4
  • Joined: 26 January 2010 08:51 PM

is it possible?



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  • Location: West Midlands, England, UK
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No. Even assuming that the 2 objects are Attached (elements of a single Editable Poly object) that can’t be done - you can only weld vertices where the edge between them is Open (has a poly on only one side).
That would be true for the Plane element, but not the Box element as all its edges have polys on both sides.
You would have to delete the poly facing the Plane element in order to weld them. The highlighted poly in the image is the one to remove.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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In other words: one cannot connect a vertex to another one closed.



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Not quite - it’s the Edge between the vertices which matters. Edges have 2 “sides” - if an edge already has a poly on both sides then you cannot connect another edge to it, and therefore you cannot weld the vertices at each end of that edge.

You can, of couse, Snap the vertices to the existing ones making it appear they are connected, though this may cause problems with light leaking through the (admittedly tiny) gap between the polys when rendering.

Perhaps if you showed us an image of what you’re trying to make we could help further.

Author: Steve_Curley

Replied: 28 July 2010 02:30 AM  
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  • avoak1
  • Posted: 28 July 2010 03:02 AM

i am just trying to make an easier block out of my model by combining different modeling methods looks fine now but when i turbosmooth the model it does not



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  • Location: West Midlands, England, UK
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You can’t do that, as I explained. I can see what you’re trying to do, but I don’t understand why. What is it you’re trying to model?
TurboSmooth will definitely not work as expected in those circumstances.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • avoak1
  • Posted: 28 July 2010 03:50 AM

i see what i am doing wrong thanks Steve and everyone else



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