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VRML died because it wasn’t powerful enough and support for 3D content was not fully integrated into the browser. The browser needs to understand a series of 3D scenes is being navigated so that users can bookmark interesting locations and so that the forward / back buttons function as expected. Without these core browser features, regular users gets confused and avoid ‘quirky’ 3D sites.
> the click conversion rate benefits never justified the labor in creating 3D content.
Second Life seems to indicate otherwise.
> Web users are used to seeing their world in 2D,
Web users are used to seeing their world (the real one) in 3D. They are used to seeing video games in 3D. They make do with websites in 2D because they have yet to be offered much in the way of an alternative. I appreciate that 3D is not the be all and end all of everything. There are many situations when 2D does just fine. Technical manuals, reading email, etc.
Offer users something unique and if they like it, they will use it . 3D social networking sites is a real business opportunity.
Most end users cannot create 3D content. Make it easy for them to select from a list of reguarly updated templates, give them the ability to change some textures and basic parameters so they can customize and I rekon you’ve got yourself a nice little earner. We can’t do this - we’re too busy developing the browser, but the opportunity is there. You will be able to make it full-on gaming-quality over time. Start simple and evolve it. Generate revenue from in site advertising.
We’ve put around 6 years of R&D into Infinity to date. Infinity can display live webpages seamlessly intergrated into the scene. These pages are currently delivered using Mozilla/Gecko technology - the same layout engine used in Firefox 3.
Most people use Internet Explorer, which is not open source.
Infinity is the only browser that is able to display XSG (extensible scene graph) format at this time. The format is open, and we intend to work with standards bodies to ensure it remains so.
A small user base does not mean that there is no business case for using the technology. Interested parties can purchase a distribution license to ensure their user base has access to the content they wish to deliver. Examples include magazine/newspaper cover discs, ISPs and a wide range of promotional campaigns. There is no catch-22.
3D plugins for html browsers already exist. Re-inventing the wheel isn’t very interesting.
Thanks for the feedback.
Best regards,
Steve.
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