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Assign geometry to particles and keep materials
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  • Total Posts: 39
  • Joined: 26 September 2006 03:17 AM

Hi guys.

I have been experimenting with attaching custom geometry pieces to particles using the following script:

http://www.scriptspot.com/bobo/mxs5/pflow/pflow__Chunks_Basics.htm

This works great, but the only issue I’m having is being able to retain the textures from the reference geometry onto the new instanced geometry on the particles.

Can anyone give any pointers on how to achieve this?

many thanks



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