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| Is it me, or does Birth Texture not work in Max 2012?
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I was trying to use the Birth Texture operator in a Pflow, but could not get it working. So I reset to a fresh scene to try a more simplified test scene and followed the procedure as described in the Max Help. It still didn’t work.
I recal doing a tutorial with it once and it did work, but that was in an earlier Max version, I think when it first came out in an SAP.
I was not sure if it’s me losing it and not knowing what I’m doing, or the fact that Pflow is broken in Max 2012. Because I have noticed other anomolies with Pflow in this release, like the flow not showing the correct icons for operators, and applying materials to particles in the flow not having any effect.
Does it work?
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Doesn’t work here with A&D materials in 2010. Standard materials work fine.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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Thanks for the confirmation. I’m not sure if someone will pipe up and say it’s documented, but I think it may be worth a Defect Report. It looks like another example of one of those new features they are so eager to shower us with that they are never done and tested properly and don’t really work.
In this particular job I can get away with using Standard materials, as the objects will be non renderable, they are just guides for the particles. It’s just a pain that I already have loads of A&D materials already set up with individually animated textures. I’ll have to convert them all to Standard and re-apply to the correct scene objects.
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I’m not surprised it doesn’t work with A&D materials since it was originally from the PFlow Tools Box #1 plugin and just incorporated by Autodesk. If you have a lot of materials, you could use one of the material converters on scriptspot.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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