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Is Reactor capable of Calculating a simple PLANETARY ORBIT? -Like the 'Dynamics Utility'...
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  • WOODY3D
  • Posted: 22 May 2010 04:19 AM
  • Total Posts: 3
  • Joined: 12 October 2009 04:49 AM

I am wondering if there is a way to perhaps use a gravity space warp in Reactor (set to spherical instead of planar) Amazingly, there does not seem to be a way (that I can find) to Simulate Newtonian Planetary Physics with Reactor! Please prove me wrong! The Dynamics Utility that they say they only include for backwards compatibility can do it, but is very very slow even with the simplest of objects,…

Thank You in advance for any help!

Woody3D

(TO potential Flamers and All generally non-busy people:  If you are a negative bored person who likes to flame, please do not waste MY time.  I have worked in 3D Studio since Release 1 for DOS and this is the Very First Question I have ever had to ask Anyone about it’s technical prowess.  I AM NOT A STANDARD DROOLING MORON WHO FEELS IT NECESSARY TO RESPOND TO ARBITRARY IRRELEVANT FLAMES, YOU WILL BE IGNORED UTTERLY/

“TIME is our most precious commodity, waste anything but TIME!” -SpaceShip Builder/Workers Inspirational Banner from “When Worlds Collide!”



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  • Krueger
  • Posted: 22 May 2010 07:01 AM

What are you trying to simulate? You might be able to fake it with pflow and the right setup. Reactor uses its own forces so you can’t set gravity to spherical.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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  • WOODY3D
  • Posted: 23 May 2010 02:23 PM

Hello, Well I see that reactor really cannot do simple orbits!!  I’m trying to simulate a Solar System (or Galaxy) with some accretion happening, even just planets colliding and stuff would be a start.  I want to get more power in creating 1)Photorealistic Space Art in general and 2) a couple specific visual effects for an animated film i’m working on (43mins Almost done! :~)

Let’s see I have taken a look at Pete Drapers Galaxy simulation tutorial from his book, it makes use of PFlow (that might be a possibility) I contacted him and he suggested Thinking Particles!  I will look into that, I guess it doesn’t really matter if the things on screen are ‘particles’ or ‘geometry’ as long as I can see them, bang them into each other and make them glow lol : )

The Dynamics Utility is So Much Fun.  So Easy To Use,.  Good Lord why didn’t Discreet give it a little speed boost.  It can do things that Reactor (with all it’s bells and whistles) quite simply cannot even approach.  Why can’t they add FORCES into the mix and allow Reactor to,..  um,,....

React!! lol

Thanks for your reply,

Woody3D



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  • ML2010
  • Posted: 09 June 2010 09:58 AM

Try using a crowd system with a space warp behavior. It’s not physically accurate, but you can use a spherical gravity to alter the trajectory and speed of the delegates. Maybe this could be a work-around.

M



3D Studio R1 (DOS) -> 3DS Max 2012
from Montreal, QC - home of 3ds max :)

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