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hey, thank Samab,
This is exactly what I’m trying.
I’m already using Posiion Object to make particles that for as sphere (i use metaballs on the particles after to make it look fluid like at least)
Then I am experimenting with a UOminFlect to deflect the particles from the sphere, with a collision spawn to create a half decent explosion of particles
Then I add a vortex force to collect those particles and then a target.
so far its looking bad. but im still messing with it. Looking forward to any better suggestions. P
Author: Kinetic
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