Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Particles - Dynamics / Particle Flow spin
  RSS 2.0 ATOM  

Particle Flow spin
Rate this thread
 
42883
 
Permlink of this thread  
avatar
  • nobody
  • Posted: 05 May 2010 09:05 AM
  • Location: London
  • Total Posts: 89
  • Joined: 05 September 2006 10:17 AM

I have a bunch of animated instanced objects in PF. They are going round some find targets. There is a rotate (speed follow) on the source making sure they point in the right direction,

Is there a way of putting a spin on them or off setting there rotations so they do not all look the same?

Any ideas?

Thanks

D



Max 2011, Win 7 64, 12gb, 980x, NVIDIA Quadro FX3800.

Replies: 0
avatar
  • Krueger
  • Posted: 05 May 2010 09:28 AM

Add a spin operator and mess with the variation and spin axis.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

Replies: 1
/img/forum/dark/default_avatar.png

Hi

I tried that but I appear to have no control.

Where do I put the spin operator? Should it be at each find target? Or at globally at the source? Should it be after the “speed space follow” Rotate?

Should the spin be on speed space follow?

I’ve tried variations on all I can off set them but they wont spin.

I’m probably missing something obvious.

D

Author: nobody

Replied: 05 May 2010 10:12 PM  
avatar
  • nobody
  • Posted: 05 May 2010 10:38 PM

The problem Im having is the Rotate (speed space follow) is stopping the spin from working.

Im using the Rotate to point the particles in the right direction. Im trying to use the spin to make them rotate on their axis.

D



Max 2011, Win 7 64, 12gb, 980x, NVIDIA Quadro FX3800.

Replies: 0
avatar
  • nobody
  • Posted: 06 May 2010 01:25 AM

I managed to get what I wanted by putting animated Xform on the instanced particle. Making the instanced mesh “spin” before Pflow got hold of it. This apears to be the easiest way of doing it.

I would still like to know if it is possible in Pflow to have your particle pointing the right way and spinning on its axis whilst following something?got hold of it seams to be the easiest way of doing it.



Max 2011, Win 7 64, 12gb, 980x, NVIDIA Quadro FX3800.

Replies: 1
/userdata/avatar/gf8407rm8.jpg

I read your post as you wanted some variation in your particle’s orientation, not that you wanted your particles to spin along their local axis. So using the spin operator like I said earlier won’t work.

You can try animating whatever axis you want it to spin on in your rotation operator. Turn on auto key, move ahead some frames and change the x axis number for example.

Author: Krueger

Replied: 06 May 2010 08:50 AM