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Hello.
Does anyone know of any tutorials for PFlow that are based on the same principle of this Thinking Particles technique: http://cg.tutsplus.com/tutorials...#41;&utm_content=Netvibes
Many thanks.
Software:
3ds Max Design 2012 [64bit] - Awaiting SP / Hotfix
Boot Camp (2.1) Windows 7 Ultimate [64bit] - SP1
Hardware:
Apple Mac Pro (3.1):
- 2x 2.8GHz Quad-Core Intel Xeon 5400 (8-core)
- 6GB (2x 1GB - 2x 2GB) 800MHz DDR2 ECC FB-DIMM
- ATI Radeon HD 4870 512MB GDDR5 - Driver: Catalyst 9.9
Max on a Mac: Life doesn’t get much better!
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I don’t have links to tutorials for that in pflow, but you can create it in other ways with these two tutorials.
Animated displacement with position controller: Link
Animated displacement for Hair & Fur with instanced geometry: Link
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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This is my first try, the animated map and UV mapping can be done in the tutorials way, this file was done in 3ds max 2010
I forgot to add a UV map modifier under the displace modifier in the plane who drives the pasticle position. You can fix it for me
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This looks better. There is a plane with a displacement modifier animated, it show itself as box so you must uncheck that property
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