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problem with pflow in conjunction with a self made birthscript
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  • Location: Berlin, Germany
  • Total Posts: 7
  • Joined: 13 January 2008 06:52 PM

hello,

i tried to create an own type of fireworks via pflow with help of the in 3ds max included birthscript. I changed the birthscript a liitle to my needs.

So far all works fine. 12 particles will created over time in more and more shorter time steps. But if I add/ activate a Force operator, which includes a Gravity, I get unwanted additional particles. The Gravity is necessary to simulate the slowdown of rockets rising up to the sky and in the end for a speed test and the final deleting of all this 12 particles related to their z-velocity/speed. I gues this effect comes because the Force 02 in my script and the BirthScript collide anywhere.

I hope anyone of you will find a solution. I’m a newbie in scripting and a beginner in pflow. The best way maybe to study and change my pflow system by yourself.

I attached 2 screenshot - one with Force 02 on and one with Force 02 off. The red dots markes the guesed original 12 particles. Furthermore I attached two 3ds max 2009 files in form of zip files. One with Force 02 off and one with Force 02 on. So surely it would be also work if you switch it on and off in only one file.

If there exist a better place in the www to discuss this pflow/birthscript problem I would be also glad for any recommendation.



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