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Static Fume FX for clouds?
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  • Total Posts: 152
  • Joined: 01 September 2006 10:01 AM

Hello.

Is it possible to use Fume FX for clouds?
I want them to be still (or maybe slightly moving) in a volume and not as dinamic as the Fume FX simulation makes the smoke.



Replies: 1
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yeah i Try it too.. ^_^ but the small smoke swirl /turbulent… moving too fast. Although giving big dampen value… works swell on making it slowing down, but when you collide it it with an object.. the result wasn’t quite right… the smoke dissipated too slow… Is there any tutorial or tips in this… Its would be great if fumefx comes with preset in the next release…

Author: Shadow_fox

Replied: 07 May 2010 06:06 PM  
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  • Krueger
  • Posted: 03 June 2009 02:17 AM

How about using FumeFX to create a still rendering of the cloud, then use that as an opacity map on a plane. If you’re gonna fly through them, you can layer multiple planes in front of each other too.

I know Afterburn has a setup to make clouds if you have access to it.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

Replies: 0
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  • lordraz
  • Posted: 14 May 2010 03:55 AM

using fumefx for clouds will be tough job as it will be continually simulating wispy animations. either use afterburn (it will kill ur system if u dont hav a very good processor and lot of ram)might take hours to render a single frame .or try CEBAS PYROCLUSTER it is quite similar to afterburn and is very fast in rendering…

hope it helps :)



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Or watch the tut here http://download.autodesk.com/us/...-DFX_3D-clouds_Part1.html
there is a part 2 as well



3ds Max 9 thru 2013
Windows 7 Enterprise 64-bit OS SP1
Dual Intel® Xeon® 6 core X5650 @ 2.67GHz CPU 36GB RAM
NVIDIA Quadro 4000
450GB HDD (x3) and 2TB HDD

3ds Max 2012 Certified Professional Models to Motion

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There’s nothing wrong with use FumeFX to make a nice volume of clouds, then just freeze it in a particularly good state, referencing only one cache file across the entire animation.



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