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You are here: Forum Home / Autodesk 3ds® Max® / Particles - Dynamics / Suggestions and help urgently needed with rocketship launch smoke.
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Suggestions and help urgently needed with rocketship launch smoke.
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  • Location: Thames
  • Total Posts: 21
  • Joined: 23 November 2007 05:45 AM

Hi,

I have been trying various techniques over the last few days(PFlow,Afterburn,STD Max particle systems) but i just cant seem to get a similar rocket thrust effect to video below.

Can anyone help or point me in the right direction?!

Appreciate your help very much.



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Replies: 4
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Nobody has any clue to as how this was done?

Author: Shane Bekker

Replied: 10 November 2009 05:31 AM  
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I would think it’s possible with Afterburn. It will take some rendering though. I remember doing an AB tutorial once with a missile with glowing rocket plume and smoke.
Been a while since I used AB.
Also, the title says C4D and AE, so some of it is comp work. To me the smoke on the launch sequence looks very real, it may well have been filmed on choma key and comped in AE. The smoke while flying will likely be particles with some kind of volumetric effect applied to them. It could be replicated with Pflow and AB with some time and effort.

Author: Samab

Replied: 10 November 2009 06:13 AM  
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Thx Samab.

Anyone else actually done this before? Some pointers would be great, as I do not have al that much time to experiment with variuos options to get this effect working.

I bet Allan would know but he is so busy.

Author: Shane Bekker

Replied: 10 November 2009 09:51 AM  
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Could this thread be moved to particles section please.

Thank you

Author: Shane Bekker

Replied: 10 November 2009 09:52 AM  
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  • Location: West Midlands, England, UK
  • Total Posts: 13790
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Yes - multi-posting is forbidden. Strange that you couldn’t find the Rules as there is a “sticky” post at the top of every forum…
Forum Rules - see Rule 5.

Your other thread has been removed - sorry. If you want a thread moved all you need to do is ask (in the existing thread) - one of the admins will move it for you.



Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 4
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DOH - Of course it is.........sorry. Will look at it now

Author: Shane Bekker

Replied: 10 November 2009 09:47 AM  
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I have asked this to be moved as you indicated but no one has actioned it yet, so how do i get this moved?

Author: Shane Bekker

Replied: 11 November 2009 06:13 AM  
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I moved it here, Particles/Dynamics, within a few minutes of you asking. This IS the Particles forum…

Author: Steve_Curley

Replied: 11 November 2009 06:29 AM  
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Oops to many long nights trying to figure this out

Author: Shane Bekker

Replied: 11 November 2009 02:38 PM  
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  • Samab
  • Posted: 11 November 2009 06:15 AM

Anyone else actually done this before? Some pointers would be great, as I do not have al that much time to experiment with variuos options to get this effect working.

It’s an unfortuate fact that these things do take time. I would help, but I’m busy myself and don’t have AB installed on my current workstation. I would look for the AB tutorials, this kind of thing is covered in them, also see the Max tuts on Pflow, though you may get away with standard particles along with a few space warps, like a ground deflector, wind, drag. etc…



Replies: 1
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Thanks for the reply Samab. I have finally got the solution i need.

Cheers

Author: Shane Bekker

Replied: 11 November 2009 02:39 PM  




   
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