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Several ways, depending on what software you’re using.
If you have Right Hemisphere’s products (Deep Exploration), then the most reliable route is to export from MAX as a RightHemisphere file (.RH), open it in Deep, and export to PDF from there. It’ll cope with all the kooky stuff like instances, nurbs, PowerSolids, etc. far better than bouncing through something like 3DS. The .RH exporter for Max is downloadable from their website.
If you’re using Acrobat Pro Extended, it’ll read .3DS files directly - though it tends to grumble about anything non-polygonal. Typically the file stored in the PDF ends up being a U3D mesh, so it often helps to convert to that and import to Acrobat with the import compression turned off. APEX9 and 3D Reviewer won’t read .RH files - but 3D Toolkit as shipped with Acrobat 8.3D could. We find it quicker to export a .RH, convert it to .U3D in Deep, and load into Acrobat - that way we can clean up the file (removing duplicate materials and maps, replacing procedural textures, fiddling about with the model tree and metadata, etc. is simpler in Deep than in Max).
You can also try bouncing direct from Max to Acrobat through OBJ, Collada (DAE) and ASCII Scene Export (ASE) files - each has quirks, so for a particular Max scene you’ll probably find only one works. The advantage of using RH is we know if it exports from Max without error, Deep will open and convert it without error - but of course it’s an extra chunk of money.
:: UVSAR :: Dave Merchant :: Adobe Community Professional ::
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