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You are here: Forum Home / Autodesk 3ds® Max® / Plugins - Extensions / Exporting animation from POSER to 3ds
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Exporting animation from POSER to 3ds
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  • Doering
  • Posted: 02 February 2010 12:26 PM
  • Total Posts: 5
  • Joined: 28 January 2010 09:33 AM

Hi,
I seem to be going around in circles. I want to take an animated character built in POSER over to 3Dsmax and retain the animation.
Any suggestions?



Replies: 0
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I’ve heard that Mesh Foot does but I can’t get the download or find anyone that can help me on the subject.



David J Harmon
davidjharmon.com

Replies: 0
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I take it that no one knows about Mesh Foot or any plugin that will take a poser file and put it into Max with all the rigging?



David J Harmon
davidjharmon.com

Replies: 0
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  • UVSAR
  • Posted: 09 February 2010 08:38 PM

Poser Pro comes with a plugin for Max which imports PZ3 scenes, including animations - but within Max it appears as a keyframed mesh, not a rigged biped. You do all your editing in Poser and refresh Max to update the mesh, etc etc. - advantage being it’s often easier to pose in Poser (duh) and Max just sees a chunk of geometry, so viewports aren’t hammered. You can bake the meshes into Max so you can edit them, but doing so breaks the link to the PZ3 file.

If you want to transfer the Poser character into Max so your rigging goes across, then the most common solution is to export/import through a Collada file, but once in Max it’s not as easy to go back again. The Collada exporter for Daz|Studio is better than the one in Poser, so a lot of people open their PZ3 file in D|S and export from there.



:: UVSAR :: Dave Merchant :: Adobe Community Professional ::

Replies: 0
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No there is no Pz3 in poser you need to export as an Obj (wavefront object) from poser into max and the other way around you cannot export animation from poser into max i have been using poser for 3 years you wont able to export the animation because once you export poser into max you will loose all animation and once your in max then you will need to rigg the character. when you have exported from poser into max you willl need to use the bones or with the biped. once you have rigged the biped you can animate it with in max you cannot switch (export) animations between programs because they are two different programs. to rigg the biped in max you need to know how to do this if you don’t then Dave from video fx universe has a 3 part video tutorial on his website showing you how to export and rigg the biped up



Computer engineer, 3ds max freelancer
3ds max used currantly using max 9 (7, 8)
poser using 8 (5,6,7)
windows xp sp2
512 memory
40 and 80 gb hard drives
sis mirage 3 VGA Card
Asus motherboard

Replies: 1
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As I said, Poser Pro directly links a PZ3 file into Max, including all the animations, via proxy geometry - plus you can bounce through Collada to get the rigging into Max and animate in there instead. Normal consumer versions of Poser don’t have the professional integration features, but you can still use the Collada route via Daz|Studio.

Poser Pro 2010 (just released) improves the plugin workflow significantly, and supports Max 2010 x32 and x64.

Author: UVSAR

Replied: 11 March 2010 12:48 PM  




   
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