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Hello there!
My company is currently using a series of build machines that are constantly exporting Max files into a series of intermediate formats (DAE, Havok files, etc.). This has worked out recently until some of our MAX files have become more graphically intensive, using DirectX shaders.
At this point, since our servers has sub-par video cards, Max comes to a grinding halt seemingly loading these files. This becomes problematic for a variety of reasons, and I would like to find a more permanent solution.
Though, I’ve made an assumption here. Does Max need to render the file in order to properly export it? What if the file specifically uses DirectX shaders?
If my assumption holds, the first solution that comes to mind is being able to export MAX files without a UI (not a customized UI). If we do not have to render these files, this would be a considerable speed gain and relieve us of our currently problem.
Our exporting script is called with the following arguments:
3dsmax.exe -q -silent -mip -U MAXScript <max script name>
This appears to still boot up Max minimized and executes our MaxScript without a problem. But Max still takes a long time to load these files properly.
It also appears that the 3dsmaxcmd.exe doesn’t particularly have the same implementation as it’s 3dsmax counterpart. Instead, it is used more for batch rendering via script, not necessary plugin-related exporting. Is this correct?
Thanks in advance for your help.
Kevin Weinberg
Tools Engineering Lead
Seven Studios
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