As many of you will have noticed, mental ray version 3.10 officially has PTEX. This is great but the downside is no GUI for the coming Max 2013.
Is there anyone out there thinking of designing a way to actually use this MR feature for both texture and displacement maps in our renders?
I know that Max 2013 hasn’t even been released yet and it’s possible that we may get a GUI in a service pack but recent comments from AD people don’t exactly fill me with confidence that this is a priority.
I hope this topic is in the most relevant section and apologize if it’s not.
I was really hoping to spark some interest in the advantages that Ptex would bring to a workflow involving texture/displacement mapping and the like. Perhaps most reading this are, like me, waiting for someone else to devise a solution.
Nevertheless, the more attention drawn to the issue the better so don’t hesitate to respond with any input you may have. Maybe someone will step up and make it happen. I honestly don’t see why a feature as significant as Ptex was not implemented in Max 2013 in the first place but I suppose there may be something in the works.