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Introducing CROSSMAP and COLOR TOOLS for 3Ds Max (Free Beta)
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  • VIZPARK
  • Posted: 30 January 2012 10:16 PM
  • Total Posts: 1
  • Joined: 30 January 2012 09:50 PM

We are currently developing two new shader plugins for 3Ds Max 2010 and above for which we start Beta Testing now.

CROSSMAP

CROSSMAP is a 3Ds Max shader that randomly distributes bitmaps on geometry (objects, elements, faces etc.). Just select a folder with bitmaps and leave the rest up to Crossmap. Crossmap creates more variety among visualization projects easy and fast, for example leaves on trees, grass, gravel, stones, flowers, wood fences, cobblestones, tiles and many more.

MAIN FEATURES

> Fast loading of multiple images at once
> Random distrbution on multiple objects, elements and faces of an object
> Random color variation on distributed image instances

COMPATIBILITY

> 3Ds Max 2010, 2011, 2012 (32 bit and 64 bit)
> Scanline, Mental Ray 3.6, VRay 1.5 SP5 and above

MORE ABOUT CROSSMAP

COLOR EXTRACT

COLOR EXTRACT extracts up to 100 colors from any photo and randomly assigns them to objects, object elements or even procedural maps in 3Ds Max. Just load any photo, extract colors and render. It has never been faster before to create or exchange multiple colors at once. Color Extract is especially useful, but not limited, to natural elements like grass, leaves of a tree, stones, sand, clouds, and many more.

MAIN FEATURES

> Extract up to 100 colors from any bitmap
> Random distribution on multiple objects, elements or faces of an object in ONE material
> Extend existing procedural maps with more colors

COMPATIBILITY

> 3Ds Max 2010, 2011, 2012 (32 bit and 64 bit)
> Scanline, Mental Ray 3.6, VRay 1.5 SP5 and above

MORE ABOUT COLOR TOOLS

JOIN BETA TEST TO GET A FREE VERSION + MORE

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About VIZPARK

VIZPARK is a Autodesk authorized developer of 3Ds max plugins and high quality 3D models for professional 3D artists.



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