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hi Mk
In fact i deleted many things to have a light file. and i deleted the spline that my camera follow. i exactly use the method that u advice(path constraint...). and all time parametre are good. i render targa file that i compile with adobe after effect and when i click play the beginning of the sequence is more fast than the normal and after 5-6 seconde the speed become normal.
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It sounds like the curve of your camera’s % along path maybe got screwed up, and it looked that way from the keyframes of the file you posted. But you say it plays in the viewport correctly…
Try this, select your camera and open up the curve editor. If you don’t have a straight line for the camera’s percent (you should only have two keys by default, unless you added some), you can select those two keys and click the button at the top Set Tangents to Linear. See if that helps.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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hi mk
i think that we ca find the solution
please open my new posted file. click on the camera and go the the motion rollout (tab) and the trajectories botton. it will show u the trajectory with keys . u can see that the distance between keys is not constant that why the speed is varying . i think
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hi mk
i used path constraint to animate cars and not camera thats why .... the problem is solved now. big thanks
u remeber we speak about the difference between windows 32 and win 64. in fact i tested max 2009 -32 bit on win 64 with nedded plugins and i worked on very very heavy files and it not crashs (i have 6 GB of Ram) so i think thet no need to use max 64 bit.
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