The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-05-26T11:09:04+02:00 puppetshop problems in 3ds max 2013. http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/puppetshop-problems-in-3ds-max-2013/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/puppetshop-problems-in-3ds-max-2013/page-last/#When:10:34:24Z i installed the trial puppetshop to 3ds max 2013, but the choises was only up to 3ds max 2012. the plugin doesnt work, it says plugin isnt found. why is that happening? 2012-05-24T10:34:24+02:00 FumeFX crash when re-timing / optimizing simulation http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/fumefx-crash-when-re-timing--optimizing-simulation/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/fumefx-crash-when-re-timing--optimizing-simulation/page-last/#When:15:51:11Z I have simulated the default and wavelet without problems but when I try to retime/optimize it it max crashes every time. I do not think it is lack of memory, the simulation is not that highres. The largest WT file is 91 934 KB and I have 12gb ram and i7 920 quadcore processor. I have attached the max scene. Could someone please take a look at it and see if you can figure out what is wrong? Gratefull for any help:) 2012-05-23T15:51:11+02:00 Dreamscape Daemon Dynamics http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/dreamscape-daemon-dynamics/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/dreamscape-daemon-dynamics/page-last/#When:02:42:16Z Hello, I'm following this tutorial (http://vimeo.com/20537022) and when I go to press calculate a window comes up and says "preparing sphere" and then it goes off and doesn't calculate the rest of it. Also when I scrub through the timeline everything disappears and reappears when I stop on a frame. Any thoughts? Cheers, 2012-05-18T02:42:16+02:00 Rayfire explosion unaffected by gravity http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/rayfire-explosion-unaffected-by-gravity/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/rayfire-explosion-unaffected-by-gravity/page-last/#When:07:28:34Z I have an explosion in an environment I built and the fragments from the walls fly out in all directions without calculating simulation gravity within Physx. If I increase or decrease the strength of the bomb, I get the same results. I've found similar posts through Google but no real answer to the problem. It's simulating as if there is no gravity at all. 2012-05-12T07:28:34+02:00 Downloaded building and Rayfire. http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/downloaded-building-and-rayfire/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/downloaded-building-and-rayfire/page-last/#When:07:20:38Z I downloaded a nice building and want to destroy it like everybody else, in Rayfire. The problem i always get is that rayfire and 3ds crash when i try to fragment it. I use Convex simulation geometry and Voroni uniform as setting for fragmenting. I dont know if these objects that i download are too complex for fracturing or if the geometry are intercepting each other inside the object. But if i stack basic shapes on top of each other everything works fine. Also if i make a box, cut some holes in it and try to fracture it, rayfire fills the hole box and its not hollow anymore. I tried to add a "shell" to it so its not paper thin and fracture with the "voroni - thickness". That seems to work in some way, but when i start simulation everything flies everywhere. Im pretty new to 3ds, so i guess there are some basics i dont understand. Hope somebody can help me out here so i can make outstanding special visual effects ;) I use latest update Rayfire 1.57.10 Latest Physx 2.71 And 3Ds max 2012 x 64. core i7 16gb Ram nVidia gtx 580 Thanks . 2012-05-12T07:20:38+02:00 Has anyone plans to implement PTEX in Max 2013? http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/has-anyone-plans-to-implement-ptex-in-max-2013/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/has-anyone-plans-to-implement-ptex-in-max-2013/page-last/#When:11:12:36Z Hi folks, As many of you will have noticed, mental ray version 3.10 officially has PTEX. This is great but the downside is no GUI for the coming Max 2013. Is there anyone out there thinking of designing a way to actually use this MR feature for both texture and displacement maps in our renders? I know that Max 2013 hasn't even been released yet and it's possible that we may get a GUI in a service pack but recent comments from AD people don't exactly fill me with confidence that this is a priority. I hope this topic is in the most relevant section and apologize if it's not. Thanks. 2012-05-11T11:12:36+02:00 Service Pack 4 released for thinkingParticles 4 http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/service-pack-4-released-for-thinkingparticles-4/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/service-pack-4-released-for-thinkingparticles-4/page-last/#When:12:02:14Z [b][size=3]A new Service Pack for thinkingParticles 4 offering a fix for 3ds Max’ MassFX![/size][/b] cebas Visual Technology Inc. is pleased to announce the release of its 4th Service Pack for thinkingParticles 4 for 3ds Max and 3ds Max Design 2010 - 2012. thinkingParticles Service Pack 4 offers users more stability and improved interoperability with 3ds Max integrated NVIDIA PhysX in MassFX. ------- Read more [url=http://www.cebas.com/index.php?pid=news_next&nid=480]HERE[/url] ! This is where we'll be @: [url=https://www.facebook.com/cebasVT?ref=tn_tnmn]Facebook[/url] [url=https://plus.google.com/u/0/b/116507647503064158414/116507647503064158414/posts]Google+[/url] [url=www.youtube.com/cebasvt]YouTube[/url] [url=http://www.cebas.org/blog/]The Core[/url] 2012-05-01T12:02:14+02:00 Fume FX - Wavelet Sim stops http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/fume-fx---wavelet-sim-stops/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/fume-fx---wavelet-sim-stops/page-last/#When:05:53:10Z Hey Guys, I'm currently simulation some Dust FX with FumeFX and have a smal sim set up with the default sim(64*46*19) and now i want to increase detail with the wavelet and a multiplier of 10 (640*460*190). The FFX starts emitting at Frame 20, so the default sim runs trough the whole sim perfectly, but when I set up the Wavelet and start it, it stops at Frame 21 with the message: "Saving fxd Data ok" also the CPU usage goes down to about 3%. I had that problem some time ago and soled it with renaming the output paths, but now there seems to be no solution. Does anybody out there knows that issue? Yours Flo 2012-04-14T05:53:10+02:00 Need pre animated disabled persons 3d model http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/need-pre-animated-disabled-persons-3d-model/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/need-pre-animated-disabled-persons-3d-model/page-last/#When:02:05:06Z Hi everyone.......... Currently am doing a project where my client needs the movement of handicapped persons around their premises. So I searched for it in net and couldn't get any free stuff. In archvision site I saw a collection of disabled persons.But it costs too high for me. Is there any site (or plugin) where I can download pre animated disbled persons 3d model for free cost. Am in urgent. Thanks in advance 2012-04-07T02:05:06+02:00 NEW: fR3.5 SP8 and cebas Autoupdate http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/new-fr35-sp8-and-cebas-autoupdate/page-last/ http://area.autodesk.com/forum/autodesk-3ds-max/plugins---extensions/new-fr35-sp8-and-cebas-autoupdate/page-last/#When:15:39:37Z [b][size=3]Introducing: cebas’ finalRender 3.5 Service Pack 8 with Higher Stability and Reliability + NEW "cebas Autoupdate"[/size][/b] cebas Visual Technology Inc. is glad to announce the release of its 8thand latest Service Pack for finalRender 3.5 and finalRender 3.5 SE as well as for the integrated and standalone finalToon 3.5. Service Pack 8 offers its users a mixture of fixes and major feature improvements allowing for smoother results, increased stability and dependability. PLUS cebas is proud to present the launch of its FIRST ever automatic software update system – providing customers with hassle-free automatic Service Pack updates for fR 3.5 and future cebas products. It is simple, flexible and designed to accommodate users’ different needs. cebas Visual Technology Inc. is the first company to introduce automatic software update system for 3dsmax plugins. ------------- Click [url=http://www.cebas.com/index.php?pid=news_next&nid=478][size=3]HERE[/size][/url] for more about this. You can follow us on: [url=https://www.facebook.com/cebasVT?ref=tn_tnmn]Facebook[/url] [url=https://plus.google.com/b/116507647503064158414/116507647503064158414/posts]Google+[/url] [url=http://www.youtube.com/cebasvt]YouTube[/url] [url=http://www.cebas.org/blog/]The Core[/url] 2012-04-05T15:39:37+02:00