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Try this:
“reset” the rotor alignment to normalized in worldSpace (like, 0,0,0 or 0,0,90 deg),
then parent the rotor to a similarly aligned helper (point obj.).
Rotate the helper as needed, and link to the craft (the rotor will follow, of course),
then animate the rotor rotation.
(i think that will do it!)
-Jeff
Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012
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You are welcome-- I’m happy to post a suggestion that actually works!
-jeff
Max/Composite 2012 (subscription)
Win7-64pro, Intel i7-hex on SuperMicro mobo, 12 GB RAM
nVidia Quadro 5000, render farmette on BB2012
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