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A question about CAT and skinning...
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  • Total Posts: 4
  • Joined: 27 July 2008 05:40 PM

I am really confused about that…

Can anyone just clarify me on this, please… :(

I just saw the video, on this forum, where he imports a character from Mudbox and start to make the pelvis and other parts from scracth.

But the “skinning” process was a bit faster, and i believe that was not really a kind of DETAILED skin, where you can control with precison every point of the mesh.

So i am wondering if i must skinn first with the skinning morph before use CAT...or whatever??

thanx anyone for help me on this



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  • tyree
  • Posted: 21 July 2009 01:42 PM

skinning has nothing to do with mudbox its done in your 3d program, cat has nothing to do with mudbox, its a 3d animation system in max. those mudbox and zbrush models are all low poly. the use normal maps which is essentially a trick to give low poly models more detail than they actually have.

you just need to learn how to skin in max, not skin morph, skin



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Hi mate!

i know well mudbox! but i think i didnt express well, since i am not a native speaker! :D

I meant:

what must i do before use CAT?

Must set bones, and set its influence (skinning)

or Cat is a FULL solution for skinning and rigging?

I talked about mudbox, cause in the CAT free tutorials on arena, the guy use a man modeled in mudbox, and made a custon rig for that…
At the end of this tutorial, he setted the influence of weights, etc, etc…

i hope someone can understand me better now :(



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  • Samab
  • Posted: 22 July 2009 04:26 AM

CAT doesn’t do the skinning, skin the character as usual in Max with the Skin modifier.
What CAT does is create a rig and let you animate it.
Typical workflow may be. Create/import character mesh, make a CAT rig to fit the mesh, skin the mesh to the CAT rig bones, animate the character. Of course you will probably want to add some animation during the skinning process to test it.



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thanx...seens i got it now :D

so the cat “strutcture” are really the bones that i attach to my mesh and skin

:)



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  • Samab
  • Posted: 22 July 2009 09:29 PM

Yes, the structure or cat rig is your bones, like a Biped or custom bones rig. Skin the mesh to it in the usual way with skin, you do have the option to use CAT Muscles in the rig too, to aid skinning.
Then use CAT to animate it.



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thanx again SAmab for your gentle help! ;)

very apreciated!



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