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I am trying to rig up a set of bifold doors for an animation using the HI solver. The hinges / pivot points are not on the same axis and when MAX solves the joint it ‘bends’ the wrong way, how can I fix this??
Image JOINT_1 shows the resulting joint, whereas image JOINT_2 shows the direction I want it to pivot (this is the end of the joint when it is fully extended)
MAX 9 file attached
3dsmax 2008
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http://area.autodesk.com/tut...rchitecture_visualization
The “IK Chain” video followed by the “Reaction Controllers”.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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