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I have been lucky enough to get away with using a biped for a long while now because its a system that i understand. However my luck has run out and i now need to rig a robot that is not humanoid in shape and not compatible with biped. Now i can easily get used to the awkward setting up procedure for bones but one thing i need to know and that is how to keep the feet stuck to the ground when moving the hip. Now i know that in biped you have a grounded key mode in the keys roll out which you can animate but in bones i cant figue out how to keep feet grounded. Can anyone help please?
I use 3D Studio max 2009
My operating system is windows vista
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Website tutorials and forum
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IK, I suggest that you get my DVD series after doing all the rigging tutorials that ship with Max.
Paul Neale
PEN Productions Inc.
penproductions.ca / paulneale.com
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MX Driver Car and Trailer Rig On Sale!
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This is a old tutorial but its similar to what I have used in LightWave and it keeps the feet grounded well.
http://www.benbryan.net/tuts/rigging/charrigging.html
Donkey Kong
Atari 2600
CPU 6507 - 8bit, 1.19MHz
TIA 1A - Television Interface Adaptor Model 1A (Video, Audio, Input Ports)
PIA 6532 - (128 bytes RAM, I/O Ports, Timer)
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Erik López 13 November 2009 02:00 AM
Erik López 13 November 2009 01:58 AM
Make your leg bones, parent your upper leg bone to the pelvis or whatever you want to parent it. Select your upper bone; go to menu animation->ik solver->HI IK Solver and then select the foot bone.
Select the foot bone and go to menu animation->ik solver->HI IK Solver and then select the foot end bone.
Now move your root and then the foot’ll stick in the ground. You can parent the foot end bone’s IK to the foot bone so when you move the foot bone IK you will move the whole foot.
Good luck and read Max help file.
I must say:
Make your leg bones, parent your upper leg bone to the pelvis or whatever you want to parent it. Select your upper bone; go to menu animation - >ik solver - > HI IK Solver and then select the foot bone.
Select the foot bone and go to menu animation - > ik solver - > HI IK Solver and then select the foot end bone.
Now move your root and then the foot’ll stick in the ground. You can parent the foot end bone’s IK to the foot bone so when you move the foot bone IK you will move the whole foot.
Good luck and read Max help file.
Dear God I just can’t post in this forum, I wrote this 3 times and It doesn’t want to appear.
Make your leg bones, parent your upper leg bone to the pelvis or whatever you want to parent it. Select your upper bone; go to menu animation->ik solver->HI IK Solver and then select the foot bone.
Select the foot bone and go to menu animation->ik solver->HI IK Solver and then select the foot end bone.
Now move your root and then the foot’ll stick in the ground. You can parent the foot end bone’s IK to the foot bone so when you move the foot bone IK you will move the whole foot.
Good luck and read Max help file.
I must say:
Make your leg bones, parent your upper leg bone to the pelvis or whatever you want to parent it. Select your upper bone; go to menu animation..ik solver.. HI IK Solver and then select the foot bone.
Select the foot bone and go to menu animation.. ik solver ...HI IK Solver and then select the foot end bone.
Now move your root and then the foot stick in the ground. You can parent the foot end bone’s IK to the foot bone so when you move the foot bone IK you will move the whole foot.
Good luck and read Max help file.
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Finally I can write a reply. Next thing I must to learn is how to attach images, the just don’t show it self. I’ll pray for the development of this good forum :-)
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I would suggest you edit your previous post (I deleted the earlier, shorter duplicates for you) and remove the quoted material.
Make sure you hit “Post Reply” instead of “Quote” (unless intentionally quoting the previous post).
As for attachments, see this post.
Max 4.2 through 2012 (SP2+SAP).
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Thats the reason what I like Skin mode more than bones
3D modeling? join at us http://www.turbosquid.com/search/artists/interu2x?referral=interu2x
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