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Flexing bones
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  • buckdog
  • Posted: 01 December 2011 01:26 AM
  • Total Posts: 76
  • Joined: 22 September 2006 03:38 PM

I have a model from Turbosquid of a firefly (entire thing is one object - SubD, Skin modifier) and it is rigged nicely.  I want to fly it around and have the legs and antennae bounce a little in response to the motion.  When I apply flex to the mesh, it moves the mesh out of alignment with the bones.  When I apply flex to the bones, they stretch around weirdly but to not behave as expected and do not effect the mesh.

Is there a nice way to auto wobble the ends of a bone chain as I move the insect around?

Thanks,
Buck Wyckoff
Buckward Digital



Replies: 1
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It can be done if the bones are in an IK chain with a Spring driving the end. The spring can be a Point Helper with a Spring Controller applied.

Author: Samab

Replied: 01 December 2011 02:02 AM  
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  • Samab
  • Posted: 01 December 2011 02:05 AM

This is a simple example of that.
The Flex can work if it’s above the Skin in the stack.



Replies: 1
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Whew!  I’ve read through it, now I’ve got to get me head around it and see how I can apply it to an already rigged, complex insect bones structure.

Author: buckdog

Replied: 06 December 2011 02:53 AM  
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  • buckdog
  • Posted: 01 December 2011 03:00 AM

Thanks.
I’ll mess arund with that later today.
Cheers!



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