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Getting Values after constraint
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  • kniggg
  • Posted: 23 November 2011 10:04 PM
  • Total Posts: 3
  • Joined: 23 November 2011 10:01 PM

H there,

is there a way to show and use the transformation and rotation values of an object after using an path constraint e.g., without using another EulerXYZ in the stack? I know, i could use an ExposeTM, but i’d like to avoid this.
Greetz knigg



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  • MLB
  • Posted: 24 November 2011 08:04 AM

try this piece of code:

http://joleanes.com/tutorials/tank-rig/tank-rig_06.php



3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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