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Hello everybody, i have troubles with the cloths of a character.
I just create a character, with germant maker and cloth to create and simulate de clothes, but i can’t make that clothes follow the movement of my rig.
I don’t how do it, maybe i have to only keep the first frame with the character default position, and then do the animation in the others keyframes, and after that make the simulation, but the clothes don’t follow the movement of the character…
I try to use the “skin wrap modifier”, to follow the rig of my character, and then make the simulation. But when the movement of the rig is too complex the clothes scratches.
I don’t know how do it, i apreciate anyone’s help. How can i rig the cloth, to follow the movement of my character?
Thanks a lot!
- sorry my english.
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The character with the skin modifier are affected as a cloth collision object.
I must always in every scene make the local simulation in the default position, keep that frame and then animate for the clothes follow the movement when I simulate all?
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